Esports (BTEC) – From Sept 2026

Syllabus: BTEC Level 2 in Esports | Pearson qualifications
Introduction
The BTEC Level 2 in Esports is an intermediate qualification recommended for 14-16 and Post-16 learners who want to specialise in a specific occupation, occupational area or technical role. It prepares learners for work or an Apprenticeship by giving them the opportunity to develop sector-specific knowledge, technical and practical skills, and to apply these skills in work-related environments. The qualification also provides progression to Level 3 qualifications.
Developed in close conjunction with leading employers, the BTEC Level 2 in Esports develops transferable workplace skills, such as good communication and the ability to work in a team, which employers have identified as essential for gaining employment in the sector and for progression once the learner is working.
What does this qualification cover?
The content of this qualification has been developed in consultation with key stakeholders. This ensures that the content is appropriate and consistent with current industry practice to enable learners to enter employment or further study. This is a career-focused qualification with industry endorsement enabling learners to develop underpinning knowledge and technical and transferable skills that gain experience in a variety of different sections of the esports industry. Learners taking this qualification will study four mandatory units:
• Unit 1: Esports Games, Teams and Tournaments
• Unit 2: Establishing an Esports Organisation
• Unit 3: Streaming for Esports
• Unit 4: Plan an Esports Event.
The mandatory content allows learners to develop their technical skills across the different unit areas, supported by underpinning knowledge. All assessment relates to the esports industry. Communication skills are developed throughout the units, and students can also enhance their broader skills in ICT, while literacy and numeracy skills are also developed throughout.
Structure
Unit number 1: Esports Games, Teams and Tournaments
GLH 30
Mandatory
Assessed internally
Unit number 2: Establishing an Esports Organisation
GLH 90
Mandatory
Assessed internally
Unit number 3: Streaming for Esports
GLH 60
Mandatory
Assessed internally
Unit number 4: Plan for an Esports Event
GLH 60
Mandatory
Assessed internally
Unit number 5: Start an Enterprise in Esports
GLH 60
Mandatory
Assessed internally (synoptic)
Unit number 6: Design an Esports Game
GLH 60
Optional
Assessed internally
Unit number 7: Positive Health and Well-being in Esports
GLH 60
Optional
Assessed internally
Get in touch
For more information contact the Head of Department
Name: James McNaughton